Virtual Reality | Accessible Design | Experience Design | Motion Graphics
OVERVIEW
Blending immersive entertainment with radical inclusivity, Shroom Rave VR: A VR Experience for Inclusive Music Visualization is a virtual reality project designed by Keighton to redefine how people experience music. Developed in Unity for Meta Quest, this innovative experience caters to both partygoers seeking a surreal audiovisual journey and individuals in the hearing-impaired community, ensuring that music can be felt, seen, and deeply experienced by all.
HARDWARE & SOFTWARE



At the heart of Shroom Rave VR is a multi-room virtual clubbing experience, featuring 3 distinct environments, each inspired by a different mushroom species. These fantastical spaces, built with custom 3D models designed in Cinema 4D and sourced assets, serve as dynamic canvases where music is translated into mesmerizing visual landscapes. Through Unity-powered visualizations, the experience captures the rhythm, melody, and emotional depth of the music, allowing users—especially those with hearing impairments—to "see" and "feel" the sound in an entirely new way.
The animations are crafted using custom motion capture and C# scripting in Unity, ensuring fluid, real-time responsiveness to the audio environment.













By pushing the boundaries of technology, art, and accessibility, Shroom Rave VR stands as a testament to the power of innovation and creativity, reimagining how we connect with music in a fully inclusive and immersive space.